Art in the Electronic Landscape
Issue 16:2&3 | September 1996
Double issue issued with Artlink's CD Rom Sequinz - a survey of electronic art in Australia (Mac users only). The issue examines multimedia and education, frontiers and challenges, the future and audience interaction. Cutting edge issue, opening up many of the ongoing debates about the impact of the digital world on traditional artistic modes of expression.
In this issue
Counting Digits: Electronic Art will not go away
Negotiating Artistic Practice in Late Capitalist Techno-Culture
Emergent Behaviours: Towards computational aesthetics
Holography permeates art and commerce? A question of time
Spectres of Cyberspace
Is there art on the Web?
The Artists Interface 1/0
Landmark Exhibition: Burning the interface
Interactive Phantasmagoria: Pre-Cinema to Virtuality
Virtual Topographics: an interview with Peter Callas
Living in Second-Natureland: the role of obsession in Technology-based Art.
The Planetary Collegium: art and education in the post biological era
I couldnÕt do my homework: the cat ate my mouse
A Magic Toyshop: an interview with John Bird
The Tasmanian Connection
In Search of a Continuum
Cyb(erotic) transformations
Fax me your head (in 3D)
Computers, machines, mathematics.
Nigel HelyerÕs Silent Forest
Skadada@pica
Waiting for the CyberMuse
Bursting with opinions
CMCs Open for business
Electronic art in Australia: do we have critical mass?
Cyber Cultures in Western Sydney
Electronic Media Collections
Perth Science Centre employs artists
Playing with the Planet
The Virtual Museum
Negotiating the Museum of Sydney
Open Market: Computer art in China
Loudscreen: Animation network
MM in Queensland education
Arts Queensland