Virtual Reality
Ways of seeing

Cover of Virtual Reality
 

Artlink has not only set a standard of readability that is exceptional in the field. It has stood firmly against temptations that much of the comparable literature has found irresistible. One of the most insidious of these is the invitation to embrace the artworld’s profitable association with the dealership system and the art market. Another is the pressure to acquiesce in a conception of its role as the public relations arm of the culture industry.

Donald Brook
Arts writer and philosopher

Current Issue | Issue 38:4 | December 2018

Guest editor: Julianne Pierce

How do technologies such as virtual reality influence the way we see and what does it offer for contemporary art? The writers for this issue have been invited to contemplate this changing landscape, to explore how artists and museums are engaging with VR and how the audience becomes part of the artist’s vision as a player and agent. As with the application of all new technologies, artists are driven to probe, experiment with and sometimes even break the machine, challenging the possibilities of the medium.

COVER: Artists: Jess Johnson and Simon Ward. Developer: Kenny Smith. Sound: Andrew Clarke. Detail from Fleshold Crossing, exhibited as part of Terminus, 2017–18. Commissioned with the assistance of the Balnaves Foundation, 2017. Collection: National Gallery of Australia, Canberra. Image courtesy of the artist.

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