Virtual Reality
Ways of seeing

Cover of Virtual Reality

Artlink’s annual Indigenous edition plays a unique role in making accessible new writing on Indigenous arts and culture, giving it an edge over other art magazines. Guest editors provide insider perspectives that the more establishment institutions or market forces are not in the position to deliver.

Ian McLean
Hugh Ramsay Chair, University of Melbourne

Current Issue | Issue 38:4 | December 2018

Guest editor: Julianne Pierce

How do technologies such as virtual reality influence the way we see and what does it offer for contemporary art? The writers for this issue have been invited to contemplate this changing landscape, to explore how artists and museums are engaging with VR and how the audience becomes part of the artist’s vision as a player and agent. As with the application of all new technologies, artists are driven to probe, experiment with and sometimes even break the machine, challenging the possibilities of the medium.

COVER: Artists: Jess Johnson and Simon Ward. Developer: Kenny Smith. Sound: Andrew Clarke. Detail from Fleshold Crossing, exhibited as part of Terminus, 2017–18. Commissioned with the assistance of the Balnaves Foundation, 2017. Collection: National Gallery of Australia, Canberra. Image courtesy of the artist.

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