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Meet Lisa Walker in her workshop: VR in the museum
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Against realism: The badly rendered potential of VR
Ian Haig
Eugenie Lee’s Seeing is Believing: VR in pain management
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Artificial imagination: Deepfakes from latent space
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Ways of (not) seeing: Structures of Visibility in VR
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The distributed virtual: Jill Scott’s Eskin4 and other electronic environments
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Editorial: Ways of seeing
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Metascape, memory and spacetime: The museum in VR
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The BADFAITH machine: The phantom point of view in VR
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The virtuous politics of Alejandro Iñárritu’s Carne y Arena
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