Virtual Reality
Ways of seeing

Cover of Virtual Reality
 

Over the last three years, I have been conducting an extensive literature review to gather material on and about women artists. With the exception of the dedicated feminist arts journal LIP (1976-84), Artlink gives the most consistent and comprehensive coverage of Australian women artists. As a researcher looking at the last fifty years of art practice in Australia, Artlink’s themed issues have been extremely valuable.

Professor Anne Marsh
Victorian College of the Arts, University of Melbourne

Current Issue | Issue 38:4 | December 2018

Guest editor: Julianne Pierce

How do technologies such as virtual reality influence the way we see and what does it offer for contemporary art? The writers for this issue have been invited to contemplate this changing landscape, to explore how artists and museums are engaging with VR and how the audience becomes part of the artist’s vision as a player and agent. As with the application of all new technologies, artists are driven to probe, experiment with and sometimes even break the machine, challenging the possibilities of the medium.

COVER: Artists: Jess Johnson and Simon Ward. Developer: Kenny Smith. Sound: Andrew Clarke. Detail from Fleshold Crossing, exhibited as part of Terminus, 2017–18. Commissioned with the assistance of the Balnaves Foundation, 2017. Collection: National Gallery of Australia, Canberra. Image courtesy of the artist.

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