Art in the Electronic Landscape
Vol 16 no 2&3, 1996
Double issue issued with Artlink's CD Rom Sequinz - a survey of electronic art in Australia (Mac users only). The issue examines multimedia and education, frontiers and challenges, the future and audience interaction. Cutting edge issue, opening up many of the ongoing debates about the impact of the digital world on traditional artistic modes of expression.
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Articles in this issue
- A Magic Toyshop: an interview with John Bird
- Arts Queensland
- Bursting with opinions
- CMCs Open for business
- Computers, machines, mathematics.
- Cyb(erotic) transformations
- Cyber Cultures in Western Sydney
- Electronic art in Australia: do we have critical mass?
- Electronic Media Collections
- Emergent Behaviours: Towards computational aesthetics
- Fax me your head (in 3D)
- Holography permeates art and commerce? A question of time
- I couldnÕt do my homework: the cat ate my mouse
- In Search of a Continuum
- Interactive Phantasmagoria: Pre-Cinema to Virtuality
- Is there art on the Web?
- Landmark Exhibition: Burning the interface
- Living in Second-Natureland: the role of obsession in Technology-based Art.
- Loudscreen: Animation network
- MM in Queensland education
- Negotiating Artistic Practice in Late Capitalist Techno-Culture
- Negotiating the Museum of Sydney
- Nigel HelyerÕs Silent Forest
- Open Market: Computer art in China
- Perth Science Centre employs artists
- Playing with the Planet
- Spectres of Cyberspace
- The Artists Interface 1/0
- The Planetary Collegium: art and education in the post biological era
- The Tasmanian Connection
- The Virtual Museum
- Virtual Topographics: an interview with Peter Callas
- Waiting for the CyberMuse
- Feature: Counting Digits: Electronic Art will not go away